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Dungeons & Dragons Gazetteer Book Three: Player's Guide to Alphatia (Used)
New 3. Used Please provide a valid price range. Entries on and maps of the major cities and towns, as well and biographical entries on the important figures in the Duchy, will aid the DM in preparing his own adventures as well as enrich the playing of published adventures. In addition, there is a full-size, four-color map showing not only Karameikos itself, but also the capital city of Specularum, the city of Kelvin, and the town of Threshold.
Beginning with the Grand Duchy of Karameikos, this series provides a rich tapestry of background material for player and DM alike, sure to benefit the gamer immeasurably. Within these covers is a complete historical, economical, geographical, and sociological overview of the Emirates of Ylaruam. The village of Kirkuk is presented in great detail with both descriptions and a map of the area as a typical village in the Emirates. An extended section on campaigning in the Emirates will also aid the DM in preparing his own adventures as well as enrich the playing of published adventures.
In addition, there is a full-size, color map of the Emirates, the cities of Surra-Man-Raa and Tameronikas, a typical Emirates village, and a caravan village. Ken Rolston The little red creature yawns, stretches its small batwings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump.
Almost falling, it grabs hold of the large statue on which it was sleeping. Down below, the students are preparing for their daily barrage of courses on geography, economics, history, royal lineages, and massive magical instruction including new spell research and casting.
It is rumored that each of the school's instructors is a member or leader of one of the Seven Secret Crafts - with strange new abilities. All who come to or live in Glantri are searching for a secret - the secret of the Radiance, a mythical force covering the whole of the Principalities. Now your characters can join the adventure, with this Gazetteer. Here are complete maps of the Principalities, a street map of the capital, and all the information you'll need to interact with the citizens - people ruled by wizard-princes, not all of them satisfied with that situation Bruce Heard Tropical islands, set in sapphire seas, fringed with shell-covered beaches: the perfect spot to "get away from it all.
Pirates' hideaways, disease-ridden jungles, psychotic natives: the perfect spot to avoid.
The Kingdom of Ierendi comprises ten islands, each with a specific attraction for the adventure-seeking visitor. The native population includes the Makai, the original tribe to inhabit the islands, and various settlers who have chosen these exotic locales as their home well for some, perhaps "chosen" isn't quite the proper word Your characters want to take a break from continental life?
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Here is the material for precisely that kind of relief. This Gazetteer includes information on each island in the Kingdom, complete maps of the area, adventures keyed to specific locations as well as some more general ones , and for the DM a new method of playing out sea battles, complete with ship counters. Come back to Ierendi.
Make it yours, again and again. Anne Gray McCready Herein DMs and players alike will find information on elven society, politics, economics, and culture. Fascinating, first-hand details on the fabulous tree-cities are at last available to adventurers.
Game:Dungeons & Dragons Gazetteer - Wizards of the Coast — Google Arts & Culture
For players of elven characters, this is an invaluable resource. Portions of the elven way of life that were cloudy until recently are outlined here in crystal clarity. The same material will be of aid to the DM who uses Alfheim in his or her campaign. Steve Perrin On the good side, they are known as loyal, hard-working, dependable, and fierce defenders of their homes.
On the other side, they are condsidered No longer. Included is information on the history, government, economy, and geography of Rockhome, as well as entries on the major cities and towns, and biographies on dozens of important figures. For the first time, learn the truth about dwarven magic-users, clerics, and religions! And like the other Gazetteers, the Dwarves of Rockhome not only includes complete adventures, but background information for home-hewn plots.
And of course, there are the high-quality, detailed four-color maps you've come to expect. The Dwarves of Rockhome is the sixth in this popular series, providing a rich tapestry of background material for player and DM alike.
- The Unity of the Proposition!
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- Imagining Religious Leadership in the Middle Ages: Richard of Saint-Vanne and the Politics of Reform.
Discover the berserk Jarls of Soderfjord, the Vikings of Vestland and the fearsome drakkars of Ostland. They look like children, so they get treated like children - distrusted, underestimated, or just plain ignored. But there's much more to the hin as the halflings call themselves than petty thievery and childish pranks.
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